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Items

Every item of the Default Content datapack (98 items, 90 with a recipe). Overview tables: content. How items work: gameplay. How to make your own: datapacks.

Reading an entry:

  • Requires: the ability scores needed for the item's powers (its enchantments, bonus and ability). Below them it works as the plain base item.
  • Bonus: added to your ability scores while the item is in that slot (and you meet the requirements).
  • Tier: from the requirements: early game (up to 11), mid game (12–13), late game (14+). Legendary items are rare: a world makes only a few of them (Per world), or they need a smithing template or another legendary item.
  • Found in: where it drops, e.g. some chests, and the chance each time (see loot).
  • Recipe: the crafting table layout. Shapes can be placed anywhere in the grid, and mirrored. Potions are brewed instead (the potion that goes in the bottles and the reagent on top), smithing templates are used in a smithing table. A secret recipe (one that needs a hidden template) isn't shown.

Contents: Accessories · Armor · Arrows · Food · Potions · Smithing templates · Tomes · Tools · Weapons

Accessories

Amulet of Health

Hold it in your off hand

Base item Heart of the Sea
Tier Early game
Requires nothing
Bonus +2 CON (off hand)
Id dnd5e:accessories/amulet_of_health

Enchanting table, Imbue tab: Heart of the Sea + Iron Chain, with 2 lapis lazuli, for 10 levels.

Ioun Stone of Insight

Hold it in your off hand

Base item Amethyst Shard
Tier Early game
Requires nothing
Bonus +1 WIS, +1 INT (off hand)
Id dnd5e:accessories/ioun_stone_of_insight

Enchanting table, Imbue tab: Amethyst Shard + Emerald, with 2 lapis lazuli, for 12 levels.

Orb of Shielding

Hold it in your off hand

Base item Prismarine Crystals
Tier Mid game
Requires INT 13
Bonus +1 CON (off hand)
Ability Boost (ability key, V by default); cooldown 60 s
Id dnd5e:accessories/orb_of_shielding

Enchanting table, Imbue tab: Prismarine Crystals + Nautilus Shell, with 2 lapis lazuli, for 10 levels.

Pearl of Power

Hold it in your off hand

Base item Echo Shard
Tier Legendary
Requires INT 13
Bonus +3 INT (off hand)
Per world at most 3
Found in elder guardians (10%)
Id dnd5e:accessories/pearl_of_power

Recipe: none: found in the world, or given by a game master.

Periapt of Wound Closure

Hold it in your off hand

Base item Ghast Tear
Tier Legendary
Requires WIS 12
Bonus +3 CON (off hand)
Per world at most 5
Id dnd5e:accessories/periapt_of_wound_closure

Enchanting table, Imbue tab: Amulet of Health + Ghast Tear, with 3 lapis lazuli, for 15 levels.

Ring of Strength

Hold it in your off hand

Base item Gold Nugget
Tier Early game
Requires nothing
Bonus +2 STR (off hand)
Id dnd5e:accessories/ring_of_strength

Enchanting table, Imbue tab: Gold Nugget + Diamond, with 2 lapis lazuli, for 8 levels.

Stone of Good Luck

Hold it in your off hand

Base item Emerald
Tier Early game
Requires nothing
Bonus +1 CHA, +1 DEX (off hand)
Id dnd5e:accessories/stone_of_good_luck

Enchanting table, Imbue tab: Emerald + Rabbit's Foot, with 1 lapis lazuli, for 6 levels.

Armor

Armor of Invulnerability

Only the hardiest can bear its weight

Base item Netherite Chestplate
Tier Legendary
Requires CON 16
Enchantments Protection XV
Per world at most 1
Id dnd5e:armor/armor_of_invulnerability

Recipe: none: found in the world, or given by a game master.

Belt of Giant Strength

Base item Leather Pants
Tier Legendary
Requires CON 12
Bonus +4 STR (legs)
Per world at most 3
Id dnd5e:armor/belt_of_giant_strength

Recipe: 2 × Ring of Strength + Potion of Hill Giant Strength + Leather Pants

Ring of StrengthPotion of Hill Giant StrengthRing of Strength
Leather Pants

Boots of Elvenkind

Base item Leather Boots
Tier Early game
Requires nothing
Bonus +2 DEX, +1 CHA (feet)
Id dnd5e:armor/boots_of_elvenkind

Recipe: Emerald + 2 × Feather + Leather Boots

Emerald
FeatherLeather BootsFeather

Boots of Featherfall

Falls end softly, up to a point

Base item Diamond Boots
Tier Legendary
Requires DEX 13
Enchantments Feather Falling X
Per world at most 2
Found in end city treasure chests (3%)
Id dnd5e:armor/boots_of_featherfall

Recipe: none: found in the world, or given by a game master.

Boots of Striding and Springing

Base item Leather Boots
Tier Mid game
Requires DEX 12
Enchantments Feather Step III, Fleetfoot I
Id dnd5e:armor/boots_of_striding

Recipe: Rabbit's Foot + 2 × Feather + Leather Boots

Rabbit's Foot
FeatherLeather BootsFeather

Boots of the Sea Elf

Base item Diamond Boots
Tier Mid game
Requires DEX 12
Enchantments Sea Elf's Grace III, Feather Falling II
Id dnd5e:armor/boots_of_the_sea_elf

Recipe: 2 × Nautilus Shell + Diamond Boots

Nautilus ShellDiamond BootsNautilus Shell

Cap of Water Breathing

Base item Turtle Shell
Tier Early game
Requires nothing
Enchantments Respiration III, Aqua Affinity I
Id dnd5e:armor/cap_of_water_breathing

Recipe: 2 × Prismarine Shard + Turtle Shell

Prismarine ShardTurtle ShellPrismarine Shard

Circlet of Wisdom

Base item Chainmail Helmet
Tier Early game
Requires nothing
Bonus +2 WIS (head)
Id dnd5e:armor/circlet_of_wisdom

Recipe: 4 × Gold Ingot + Amethyst Shard

Gold IngotAmethyst ShardGold Ingot
Gold IngotGold Ingot

Cloak of Protection

Base item Leather Tunic
Tier Early game
Requires nothing
Bonus +1 CON, +1 WIS (chest)
Attributes +5 armor (chest), +1 armor toughness (chest)
Id dnd5e:armor/cloak_of_protection

Recipe: 4 × Phantom Membrane + Leather Tunic

Phantom Membrane
Phantom MembraneLeather TunicPhantom Membrane
Phantom Membrane

Copper Buckler

Hold it in your off hand

Base item Shield
Tier Early game
Requires nothing
Bonus +1 CON (off hand)
Id dnd5e:armor/copper_buckler

Recipe: Copper Ingot + Shield

Copper Ingot
Shield

Copper Helm of Vigilance

Base item Copper Helmet
Tier Early game
Requires nothing
Bonus +1 WIS (head)
Enchantments Protection I
Id dnd5e:armor/copper_helm_of_vigilance

Recipe: Glowstone Dust + Copper Helmet

Glowstone Dust
Copper Helmet

Dwarven Plate

Heavy, and worth every pound

Base item Iron Chestplate
Tier Late game
Requires STR 13, CON 14
Bonus +1 CON (chest)
Enchantments Dwarven Fortitude II, Stoneskin I, Dwarf-Forged II
Id dnd5e:armor/dwarven_plate

Recipe: 2 × Block of Iron + 2 × Obsidian + Iron Chestplate

Block of Iron
ObsidianIron ChestplateObsidian
Block of Iron

Elven Chain Shirt

Base item Chainmail Chestplate
Tier Mid game
Requires DEX 13
Bonus +1 DEX (chest)
Enchantments Projectile Protection II
Id dnd5e:armor/elven_chain_shirt

Recipe: 7 × Iron Chain + Emerald

Iron ChainIron Chain
Iron ChainEmeraldIron Chain
Iron ChainIron ChainIron Chain

Greaves of Leaping

Base item Chainmail Leggings
Tier Mid game
Requires DEX 12
Enchantments Springheel II
Id dnd5e:armor/greaves_of_leaping

Recipe: 6 × Iron Chain + Rabbit's Foot

Iron ChainRabbit's FootIron Chain
Iron ChainIron Chain
Iron ChainIron Chain

Headband of Intellect

Base item Golden Helmet
Tier Early game
Requires nothing
Bonus +2 INT (head)
Enchantments Unbreaking III
Id dnd5e:armor/headband_of_intellect

Recipe: 2 × Lapis Lazuli + Golden Helmet

Lapis LazuliGolden HelmetLapis Lazuli

Helm of Darkvision

See in the dark like a dwarf

Base item Iron Helmet
Tier Early game
Requires WIS 11
Enchantments Darkvision I
Id dnd5e:armor/helm_of_darkvision

Recipe: 2 × Glow Ink Sac + Iron Helmet

Glow Ink SacIron HelmetGlow Ink Sac

Infernal Cuirass

Who strikes you, burns

Base item Netherite Chestplate
Tier Legendary
Requires CON 13, CHA 13
Enchantments Hellish Rebuke II, Fire Protection VI
Id dnd5e:armor/infernal_cuirass

Smithing table: Infernal Forge Template + Dwarven Plate + Netherite Ingot.

Knight's Breastplate

Base item Iron Chestplate
Tier Mid game
Requires STR 13
Bonus +1 CON (chest)
Enchantments Protection II, Stoneskin I
Id dnd5e:armor/knights_breastplate

Recipe: Block of Iron + Iron Chestplate

Block of Iron
Iron Chestplate

Padded Jerkin

Base item Leather Tunic
Tier Early game
Requires nothing
Bonus +1 CON (chest)
Enchantments Protection I
Id dnd5e:armor/padded_jerkin

Recipe: any wool + Leather Tunic

any wool
Leather Tunic

Pathfinder Boots

Base item Iron Boots
Tier Mid game
Requires DEX 12
Enchantments Fleetfoot I, Feather Falling II
Id dnd5e:armor/pathfinder_boots

Recipe: Rabbit Hide + Iron Boots

Rabbit Hide
Iron Boots

Scout's Boots

Base item Leather Boots
Tier Early game
Requires nothing
Bonus +1 DEX (feet)
Enchantments Feather Step I
Id dnd5e:armor/scouts_boots

Recipe: Feather + Leather Boots

Feather
Leather Boots

Sentinel's Helm

Base item Iron Helmet
Tier Mid game
Requires WIS 13
Bonus +1 WIS (head)
Enchantments Protection II
Id dnd5e:armor/sentinel_helm

Recipe: Nether Quartz + Iron Helmet

Nether Quartz
Iron Helmet

Shield of Faith

Base item Shield
Tier Mid game
Requires CHA 12
Bonus +2 CHA, +1 WIS (off hand)
Id dnd5e:armor/shield_of_faith

Recipe: 4 × Gold Ingot + Shield

Gold Ingot
Gold IngotShieldGold Ingot
Gold Ingot

Vanguard Greaves

Base item Iron Leggings
Tier Mid game
Requires STR 12
Enchantments Protection II, Springheel I
Id dnd5e:armor/vanguard_greaves

Recipe: Block of Iron + Iron Leggings

Block of Iron
Iron Leggings

Arrows

Arrow of Banishing

Sends them up, then shows where they fall

Base item Tipped Arrow
Tier Early game
Requires nothing
Effects Levitation I (3 s), Glowing I (10 s)
Id dnd5e:arrows/arrow_of_banishing

Fletching table: 8 × Arrow + Phantom Membrane (makes 8)

ArrowArrowArrow
ArrowPhantom MembraneArrow
ArrowArrowArrow

Frost Arrow

Cold enough to stop a charge

Base item Tipped Arrow
Tier Early game
Requires nothing
Effects Slowness III (5 s), Weakness I (5 s)
Id dnd5e:arrows/frost_arrow

Fletching table: 8 × Arrow + Packed Ice (makes 8)

ArrowArrowArrow
ArrowPacked IceArrow
ArrowArrowArrow

Venom Arrow

Its tip still drips

Base item Tipped Arrow
Tier Early game
Requires nothing
Effects Poison II (10 s), Slowness I (5 s)
Id dnd5e:arrows/venom_arrow

Fletching table: 8 × Arrow + Spider Eye (makes 8)

ArrowArrowArrow
ArrowSpider EyeArrow
ArrowArrowArrow

Food

Dwarven Stout

Strong enough to arm-wrestle a giant

Base item Honey Bottle
Tier Early game
Requires nothing
Food 2 hunger, 2 saturation, can be eaten when full
Effects Strength I (120 s), Nausea I (8 s)
Id dnd5e:food/dwarven_stout

Recipe: 2 × Wheat + Brown Mushroom + Glass Bottle

WheatBrown MushroomWheat
Glass Bottle

Elven Waybread

One bite fills a traveller's stomach

Base item Bread
Tier Early game
Requires nothing
Food 6 hunger, 10 saturation
Effects Regeneration I (20 s)
Id dnd5e:food/elven_waybread

Recipe: 4 × Wheat + Glow Berries + Honey Bottle (makes 2)

WheatGlow BerriesWheat
WheatHoney BottleWheat

Elven Wine

Starlight in a bottle

Base item Honey Bottle
Tier Early game
Requires nothing
Food 2 hunger, 2 saturation, can be eaten when full
Effects Night Vision I (180 s), Speed I (60 s)
Id dnd5e:food/elven_wine

Recipe: 2 × Sweet Berries + Glow Berries + Glass Bottle

Sweet BerriesGlow BerriesSweet Berries
Glass Bottle

Firebrand Chili

Hot enough to walk through flames

Base item Beetroot Soup
Tier Early game
Requires nothing
Food 8 hunger, 9 saturation
Effects Fire Resistance I (180 s), Speed I (60 s)
Id dnd5e:food/firebrand_chili

Recipe: 2 × Beetroot + Blaze Powder + Cooked Porkchop + Bowl

BeetrootBlaze PowderBeetroot
Cooked Porkchop
Bowl

Fisherman's Chowder

Tastes of the sea, and lets you breathe it

Base item Mushroom Stew
Tier Early game
Requires nothing
Food 8 hunger, 9.6 saturation
Effects Water Breathing I (180 s), Dolphin's Grace I (60 s)
Id dnd5e:food/fishermans_chowder

Recipe: 2 × Cooked Cod + Dried Kelp + Baked Potato + Bowl

Cooked CodDried KelpCooked Cod
Baked Potato
Bowl

Goodberries

A druid's blessing in every bite

Base item Beetroot
Tier Early game
Requires nothing
Food 2 hunger, 2.4 saturation, can be eaten when full
Effects Instant Health I
Id dnd5e:food/goodberries

Recipe: 4 × Sweet Berries + Glistering Melon Slice (makes 5)

Sweet Berries
Sweet BerriesGlistering Melon SliceSweet Berries
Sweet Berries

Halfling Pie

Second breakfast, with a little luck

Base item Pumpkin Pie
Tier Early game
Requires nothing
Food 8 hunger, 6 saturation
Effects Luck I (300 s), Absorption I (120 s)
Id dnd5e:food/halfling_pie

Recipe: 2 × Apple + Egg + 2 × Sugar + Wheat (makes 2)

AppleEggApple
SugarWheatSugar

Hearthfire Apple

Warm from the campfire

Base item Apple
Tier Early game
Requires nothing
Food 5 hunger, 6 saturation
Effects Regeneration I (8 s)
Id dnd5e:food/hearthfire_apple

Cooked: Apple, campfire.

Hearty Dwarven Stew

Stick to your ribs, and to your shield arm

Base item Rabbit Stew
Tier Early game
Requires nothing
Food 10 hunger, 12 saturation
Effects Resistance I (180 s), Haste I (180 s)
Id dnd5e:food/hearty_dwarven_stew

Recipe: Steak + Baked Potato + Carrot + Brown Mushroom + Bowl

SteakBaked PotatoCarrot
Brown Mushroom
Bowl

Hunter's Jerky

Chewy, smoky, and it keeps forever

Base item Dried Kelp
Tier Early game
Requires nothing
Food 4 hunger, 3.2 saturation
Id dnd5e:food/hunters_jerky

Cooked: Rotten Flesh, smoker.

Roast Venison

A feast fit for a hunter

Base item Cooked Mutton
Tier Early game
Requires nothing
Food 8 hunger, 12.8 saturation
Effects Health Boost I (180 s)
Id dnd5e:food/roast_venison

Cooked: Seasoned Venison, smoker, campfire or furnace.

Seasoned Venison

Cook it before the wolves smell it

Base item Raw Mutton
Tier Early game
Requires nothing
Food 2 hunger, 1.2 saturation
Id dnd5e:food/seasoned_venison

Recipe: 2 × Sweet Berries + Raw Mutton

Sweet BerriesRaw MuttonSweet Berries

Trail Rations

Dry, filling, and good for a week

Base item Bread
Tier Early game
Requires nothing
Food 5 hunger, 7 saturation
Id dnd5e:food/trail_rations

Recipe: 2 × Dried Kelp + Apple + 3 × Wheat (makes 4)

Dried KelpAppleDried Kelp
WheatWheatWheat

Potions

Potion of Hill Giant Strength

Three minutes of a giant's might

Base item Potion
Tier Early game
Requires nothing
Effects Strength II (180 s)
Id dnd5e:potions/potion_of_giant_strength

Brewing stand: Potion of Strength II in the bottles, Block of Iron on top.

Potion of Heroism

Fear has no hold on you

Base item Potion
Tier Early game
Requires nothing
Effects Absorption II (180 s), Resistance I (60 s)
Id dnd5e:potions/potion_of_heroism

Brewing stand: Awkward Potion in the bottles, Golden Apple on top.

Potion of Invisibility

Five minutes unseen

Base item Potion
Tier Early game
Requires nothing
Effects Invisibility I (300 s)
Id dnd5e:potions/potion_of_invisibility

Brewing stand: Potion of Night Vision in the bottles, Golden Carrot on top.

Potion of Superior Healing

Base item Potion
Tier Early game
Requires nothing
Effects Instant Health III, Regeneration II (10 s)
Id dnd5e:potions/potion_of_superior_healing

Brewing stand: Potion of Healing II in the bottles, Ghast Tear on top.

Smithing templates

Infernal Forge Template

Smith onto Dwarven Plate with a netherite ingot

Base item Smithing Template
Tier Legendary
Requires nothing
Per world at most 4
Found in bastion treasure chests (8%)
Id dnd5e:templates/infernal_forge

Recipe: none: found in the world, or given by a game master.

Tomes

Manual of Bodily Health

Hold it in your off hand

Base item Book
Tier Legendary
Requires nothing
Bonus +2 CON (off hand)
Per world at most 2
Found in stronghold library chests (8%), woodland mansion chests (8%)
Id dnd5e:tomes/manual_of_bodily_health

Recipe: none: found in the world, or given by a game master.

Tome of Clear Thought

Hold it in your off hand

Base item Book
Tier Legendary
Requires nothing
Bonus +2 INT (off hand)
Per world at most 2
Found in stronghold library chests (8%), woodland mansion chests (8%)
Id dnd5e:tomes/tome_of_clear_thought

Recipe: none: found in the world, or given by a game master.

Tome of Leadership and Influence

Hold it in your off hand

Base item Book
Tier Legendary
Requires nothing
Bonus +2 CHA (off hand)
Per world at most 2
Found in stronghold library chests (8%), woodland mansion chests (8%)
Id dnd5e:tomes/tome_of_leadership

Recipe: none: found in the world, or given by a game master.

Tome of Understanding

Hold it in your off hand

Base item Book
Tier Legendary
Requires nothing
Bonus +2 WIS (off hand)
Per world at most 2
Found in stronghold library chests (8%), woodland mansion chests (8%)
Id dnd5e:tomes/tome_of_understanding

Recipe: none: found in the world, or given by a game master.

Tools

Dwarven Pick

Finds the vein, then the treasure

Base item Diamond Pickaxe
Tier Mid game
Requires STR 13, CON 12
Enchantments Efficiency IV, Prospector's Eye III, Dwarf-Forged III
Id dnd5e:tools/dwarven_pick

Recipe: 3 × Emerald + Diamond Pickaxe

EmeraldEmeraldEmerald
Diamond Pickaxe

Halfling Fishing Rod

Luck is a skill too

Base item Fishing Rod
Tier Early game
Requires DEX 11
Enchantments Halfling Luck III, Lure II
Id dnd5e:tools/halfling_fishing_rod

Recipe: 2 × Rabbit's Foot + Fishing Rod

Rabbit's FootFishing RodRabbit's Foot

Weapons

Apprentice Wand

Your first spark of magic

Base item Stick
Tier Early game
Requires INT 11
Ability Fireball (right click): 1.5 damage + 0.5 per INT modifier point; cooldown 1 s, 0.5 exhaustion
Id dnd5e:weapons/apprentice_wand

Enchanting table, Imbue tab: Stick + Copper Ingot, with 1 lapis lazuli, for 3 levels.

Battlemage Staff

For wizards who fight up close

Base item Blaze Rod
Tier Mid game
Requires INT 13, STR 12
Bonus +1 CON (main hand)
Ability Fireball (right click): 4 damage + 1 per INT modifier point, sets on fire for 2 s; cooldown 1.5 s, 2 exhaustion
Id dnd5e:weapons/battlemage_staff

Enchanting table, Imbue tab: Blaze Rod + Nether Quartz, with 2 lapis lazuli, for 10 levels.

Berserker Axe

Its rage becomes yours

Base item Diamond Axe
Tier Late game
Requires STR 15
Bonus +1 CON (main hand)
Enchantments Barbarian Rage II, Sharpness II
Id dnd5e:weapons/berserker_axe

Recipe: 2 × Nether Wart + Blaze Powder + Diamond Axe

Nether WartBlaze PowderNether Wart
Diamond Axe

Bolt Thrower

Reloads in a heartbeat

Base item Crossbow
Tier Mid game
Requires DEX 13
Enchantments Quick Charge I, Piercing II
Id dnd5e:weapons/bolt_thrower

Fletching table: 2 × Redstone Dust + Crossbow

Redstone DustCrossbowRedstone Dust

Copper Throwing Axe

Right click to throw it

Base item Copper Axe
Tier Early game
Requires STR 11
Ability Throw (right click): 3 damage + 0.5 per STR modifier point, flies up to 8 blocks and comes back; cooldown 1.5 s, 1 durability
Id dnd5e:weapons/copper_throwing_axe

Recipe: String + Copper Axe

String
Copper Axe

Dagger of Venom

Requires a nimble hand

Base item Iron Sword
Tier Mid game
Requires DEX 13
Enchantments Venom Strike II, Sharpness I
Id dnd5e:weapons/dagger_of_venom

Recipe: Fermented Spider Eye + Iron Sword

Fermented Spider Eye
Iron Sword

Dragon Wing Bow

Strung with sinew from a dragon's wing

Base item Bow
Tier Legendary
Requires DEX 17
Bonus +2 DEX (main hand)
Enchantments Power VI, Flame II, Punch III, Ranger's Volley I
Ability Fireball (ability key, V by default): 5 damage + 1 per DEX modifier point, sets on fire for 4 s; cooldown 4 s, 2 exhaustion
Durability unbreakable
Per world at most 1
Id dnd5e:weapons/dragon_wing_bow

Fletching table, Upgrade tab: a secret item + Ranger's Bow + Dragon's Breath.

Duelist's Rapier

Light as a feather, sharp as wit

Base item Iron Sword
Tier Mid game
Requires DEX 13
Bonus +1 DEX (main hand)
Enchantments Sharpness II
Id dnd5e:weapons/duelist_rapier

Recipe: Feather + Iron Sword

Feather
Iron Sword

Dwarven Waraxe

Hits like a falling mountain

Base item Iron Axe
Tier Mid game
Requires STR 13, CON 12
Enchantments Thunderous Smite I, Dwarf-Forged I, Sharpness I
Id dnd5e:weapons/dwarven_waraxe

Recipe: 2 × Iron Ingot + Block of Iron + 2 × Stick

Iron IngotBlock of IronIron Ingot
Stick
Stick

Elven Longbow

Marks your prey for the hunt

Base item Bow
Tier Late game
Requires DEX 15
Bonus +1 WIS (main hand)
Enchantments Hunter's Mark I, Power IV
Id dnd5e:weapons/elven_longbow

Fletching table: 2 × Amethyst Shard + 2 × String + Bow

Amethyst Shard
StringBowString
Amethyst Shard

Flame Sword

Forged in the Plane of Fire

Base item Iron Sword
Tier Mid game
Requires STR 12
Enchantments Fire Aspect II, Holy Strike I
Ability Throw (right click): 5 damage + 1 per STR modifier point, sets on fire for 4 s, flies up to 12 blocks and comes back; cooldown 2 s, 2 durability
Id dnd5e:weapons/flame_sword

Recipe: 3 × Blaze Powder + Iron Sword + Magma Cream

Blaze Powder
Blaze PowderIron SwordBlaze Powder
Magma Cream

Frost Brand

Cold enough to slow the heart

Base item Diamond Sword
Tier Mid game
Requires STR 13
Enchantments Frost Brand II, Sharpness II
Id dnd5e:weapons/frost_brand

Recipe: 6 × Packed Ice + 2 × Blue Ice + Diamond Sword

Packed IceBlue IcePacked Ice
Packed IceDiamond SwordPacked Ice
Packed IceBlue IcePacked Ice

Halberd of Reach

Keep them at a distance

Base item Iron Spear
Tier Mid game
Requires STR 13
Enchantments Long Arm II
Id dnd5e:weapons/halberd_of_reach

Recipe: Iron Ingot + Iron Spear + String

Iron Ingot
Iron Spear
String

Hammer of Thunderbolts

Only a giant can throw it

Base item Mace
Tier Legendary
Requires STR 17
Bonus +2 STR (main hand)
Enchantments Thunderous Smite II, Stormcaller I
Ability Throw (right click): 8 damage + 1.5 per STR modifier point, flies up to 16 blocks and comes back; cooldown 3 s, 2 durability, 2 exhaustion
Id dnd5e:weapons/hammer_of_thunderbolts

Smithing table: a secret item + Mace + Ring of Strength.

Dwarven Heavy Crossbow

Built to outlast its owner

Base item Crossbow
Tier Mid game
Requires STR 12, DEX 12
Enchantments Quick Charge II, Piercing III, Dwarf-Forged III
Id dnd5e:weapons/heavy_crossbow

Fletching table: 2 × Iron Ingot + Obsidian + Crossbow

Iron IngotObsidianIron Ingot
Crossbow

Holy Symbol

Press the ability key to smite

Base item Nether Star
Tier Mid game
Requires WIS 13
Bonus +1 WIS (off hand)
Ability Fireball (ability key, V by default): 3 damage + 1.5 per WIS modifier point, sets on fire for 3 s; cooldown 2 s, 2 exhaustion
Id dnd5e:weapons/holy_symbol

Smithing table: Nether Star + Periapt of Wound Closure.

Hunter's Shortbow

Marks the prey it hits

Base item Bow
Tier Early game
Requires DEX 11
Enchantments Hunter's Mark I, Power I
Id dnd5e:weapons/hunters_shortbow

Fletching table: 2 × Leather + Bow

LeatherBowLeather

Javelin of Lightning

Calls the storm when it strikes

Base item Trident
Tier Legendary
Requires STR 13, WIS 14
Enchantments Loyalty III, Channeling I, Stormcaller I
Id dnd5e:weapons/javelin_of_lightning

Smithing table: a secret item + Trident.

Mace of Disruption

The undead flee from it

Base item Mace
Tier Late game
Requires STR 14, WIS 12
Enchantments Holy Strike III, Thunderous Smite I
Id dnd5e:weapons/mace_of_disruption

Recipe: 2 × Gold Ingot + Glistering Melon Slice + Mace

Gold IngotGlistering Melon SliceGold Ingot
Mace

Militia Spear

Keeps the wolves at bay

Base item Copper Spear
Tier Early game
Requires STR 11
Enchantments Long Arm I
Id dnd5e:weapons/militia_spear

Recipe: Leather + Copper Spear

Leather
Copper Spear

Oathbow

"Swift defeat to my enemies"

Base item Bow
Tier Legendary
Requires DEX 16, WIS 13
Bonus +1 WIS (main hand)
Enchantments Power VII, Hunter's Mark I, Infinity I
Durability unbreakable
Per world at most 1
Id dnd5e:weapons/oathbow

Fletching table, Upgrade tab: a secret item + Elven Longbow + Echo Shard.

Ranger's Bow

Never breaks, never runs dry

Base item Bow
Tier Late game
Requires DEX 14
Bonus +1 DEX (main hand)
Enchantments Power III, Infinity I
Ability Fireball (ability key, V by default): 3 damage + 1 per DEX modifier point, sets on fire for 2 s; cooldown 5 s, 2 exhaustion
Durability unbreakable
Id dnd5e:weapons/ranger_bow

Fletching table: 4 × Feather + 4 × Emerald + Bow

FeatherEmeraldFeather
EmeraldBowEmerald
FeatherEmeraldFeather

Returning Hand Axe

Right click to throw it

Base item Iron Axe
Tier Early game
Requires STR 11
Ability Throw (right click): 4 damage + 1 per STR modifier point, flies up to 10 blocks and comes back; cooldown 1.5 s, 1 durability
Id dnd5e:weapons/returning_hand_axe

Recipe: Iron Axe + Wind Charge

Iron Axe
Wind Charge

Scout's Dagger

Quiet and quick

Base item Stone Sword
Tier Early game
Requires DEX 11
Enchantments Sneak Attack I
Id dnd5e:weapons/scouts_dagger

Recipe: Flint + Stone Sword

Flint
Stone Sword

Shadow Dagger

Strike while they cannot see you

Base item Iron Sword
Tier Late game
Requires DEX 14
Bonus +1 DEX (main hand)
Enchantments Sneak Attack III
Id dnd5e:weapons/shadow_dagger

Recipe: 2 × Ink Sac + Echo Shard + Iron Sword

Ink SacEcho ShardInk Sac
Iron Sword

Silvered Greatsword

The bane of the restless dead

Base item Iron Sword
Tier Mid game
Requires STR 13
Enchantments Holy Strike II, Sharpness I
Id dnd5e:weapons/silvered_greatsword

Recipe: Nether Quartz + Iron Sword

Nether Quartz
Iron Sword

Spellbook of Fire Bolt

A cantrip any apprentice can cast

Base item Book
Tier Early game
Requires INT 11
Bonus +1 INT (off hand)
Ability Fireball (right click): 3 damage + 1 per INT modifier point, sets on fire for 2 s; cooldown 1.25 s, 1.5 exhaustion
Id dnd5e:weapons/spellbook_of_fire_bolt

Enchanting table, Imbue tab: Book + Blaze Powder, with 1 lapis lazuli, for 5 levels.

Spellbook of Misty Step

Silver mist, and you are elsewhere

Base item Book
Tier Mid game
Requires INT 13
Bonus +1 INT (off hand)
Ability Blink (right click); cooldown 10 s
Id dnd5e:weapons/spellbook_of_misty_step

Enchanting table, Imbue tab: Book + Ender Pearl, with 2 lapis lazuli, for 10 levels.

Staff of Healing

Carved from a tree that never sickened

Base item Blaze Rod
Tier Late game
Requires WIS 14
Ability Healing (right click); cooldown 30 s
Id dnd5e:weapons/staff_of_healing

Enchanting table, Imbue tab: Blaze Rod + Glistering Melon Slice, with 3 lapis lazuli, for 15 levels.

Staff of Power

Raw arcane force

Base item Breeze Rod
Tier Legendary
Requires INT 16
Bonus +2 INT, +1 CON (main hand)
Ability Fireball (right click): 6 damage + 2 per INT modifier point, sets on fire for 5 s; cooldown 2 s, 4 exhaustion
Id dnd5e:weapons/staff_of_power

Smithing table: a secret item + Wizard's Staff + Nether Star.

Sun Blade

A hilt that burns with daylight

Base item Golden Sword
Tier Mid game
Requires CHA 13
Enchantments Holy Strike III, Sharpness II
Durability unbreakable
Id dnd5e:weapons/sun_blade

Recipe: 4 × Copper Ingot + 3 × Glowstone Dust + Golden Sword + Blaze Rod

Copper IngotGlowstone DustCopper Ingot
Glowstone DustGolden SwordGlowstone Dust
Copper IngotBlaze RodCopper Ingot

Sword of Life Stealing

It drinks, and you heal

Base item Iron Sword
Tier Mid game
Requires CON 13
Enchantments Life Drinker II, Sharpness I
Id dnd5e:weapons/sword_of_life_stealing

Recipe: 2 × Redstone Dust + Ghast Tear + Iron Sword

Redstone DustGhast TearRedstone Dust
Iron Sword

Thunderstrike Crossbow

Each bolt carries the storm

Base item Crossbow
Tier Legendary
Requires STR 14, DEX 15
Bonus +1 STR (main hand)
Enchantments Quick Charge III, Piercing VI, Stormcaller I, Dwarf-Forged III
Ability Call lightning (ability key, V by default); cooldown 10 s
Per world at most 1
Id dnd5e:weapons/thunderstrike_crossbow

Fletching table, Upgrade tab: a secret item + Dwarven Heavy Crossbow + Lightning Rod.

Bow of Volleys

Three arrows for the price of one

Base item Bow
Tier Late game
Requires DEX 14
Enchantments Ranger's Volley I, Power I
Id dnd5e:weapons/volley_bow

Fletching table: 3 × Bow

BowBowBow

Vorpal Sword

Snicker-snack!

Base item Netherite Sword
Tier Legendary
Requires STR 16, DEX 14
Enchantments Sharpness VIII, Giant Slayer III, Looting II
Per world at most 1
Id dnd5e:weapons/vorpal_sword

Smithing table: a secret item + Netherite Sword + Echo Shard.

Wand of Frost

Cold enough to stop a charge

Base item Stick
Tier Mid game
Requires INT 13
Ability Fireball (right click): 2 damage + 0.5 per INT modifier point; cooldown 1.5 s, 1 exhaustion
Id dnd5e:weapons/wand_of_frost

Enchanting table, Imbue tab: Stick + Blue Ice, with 2 lapis lazuli, for 8 levels.

Wand of Lightning Bolts

The sky answers when you point

Base item Stick
Tier Late game
Requires INT 14
Ability Call lightning (right click); cooldown 8 s
Id dnd5e:weapons/wand_of_lightning_bolts

Enchanting table, Imbue tab: Stick + Lightning Rod, with 3 lapis lazuli, for 15 levels.

Wand of Magic Missiles

Never misses... almost

Base item Stick
Tier Mid game
Requires INT 12
Ability Fireball (right click): 2 damage + 0.5 per INT modifier point; cooldown 0.5 s, 1 exhaustion
Id dnd5e:weapons/wand_of_magic_missiles

Enchanting table, Imbue tab: Stick + Amethyst Shard, with 1 lapis lazuli, for 5 levels.

Windrunner Crossbow

Never let them close the distance

Base item Crossbow
Tier Legendary
Requires DEX 16
Bonus +1 DEX (main hand)
Enchantments Quick Charge IV, Multishot I, Unbreaking III
Ability Boost (ability key, V by default); cooldown 20 s
Per world at most 1
Id dnd5e:weapons/windrunner_crossbow

Fletching table, Upgrade tab: a secret item + Bolt Thrower + Breeze Rod.

Wizard's Staff

Answers only to a trained mind

Base item Blaze Rod
Tier Mid game
Requires INT 13
Bonus +1 INT (main hand)
Ability Fireball (right click): 4 damage + 1.5 per INT modifier point, sets on fire for 3 s; cooldown 1.5 s, 3 exhaustion
Id dnd5e:weapons/wizard_staff

Enchanting table, Imbue tab: Blaze Rod + Amethyst Shard, with 2 lapis lazuli, for 10 levels.